smash
Super Moderator
Registered: Nov 2003 |
~*~*The Offical 'Will Counter-Strike: Source run on my comp?' Thread*~*~
Well I guss it have to bring my other thread over to here because people don't know how to look for the FAQ...
quote: Originally posted by smash
I wish to keep everyone one concerned about their comp specs in this thread, instead of making hundreds of new ones every freakin' day... The title of the thread will catch peoples eyes, and if they need to know if their comp can run HL2 they would surely post in here...
Thank you
Regulars, keep this thread bumped so that people don't post a new thread when this is moved onto page 2 or so...
Use this too, I don't really trust this thing but if you want some more good news about your comp then use it
Also use this:
/?area=css_b1
What will the system requirements be for Counter-Strike: Source?
Min:
1.2 GHz Processor
256MB RAM
DirectX 7 graphics card
Windows 2000/XP/ME/98
Mouse
Keyboard
Preferred:
2.4 GHz ProcessorB 512MB RAM
DirectX 9 graphics card
Windows 2000/XP
Mouse
Keyboard
Also like my other thread we can give you estimates on FPS w/ X details on/off.
ANOTHER NEW URL TO CHECK OUT: http://www.hl2insider.net/forums/showthread.php?t=20
For 9800Pro and 5200FX Owners, Read this:
quote: to start us off Im going to list two computers and their performance at the highest playable FPS.
both computers are stock, no overclocking.
Computer 1:
Processor: Geniune Intel Pentium 4 2.6ghz
Memory: 512MB PC3200 DDR Ram
Graphics Card: ATI 9800 Pro (128mb, 256bit architecture... in other words its not the ripoff version)
Settings Played at:
Resolution: 1280x1024
Anisotropic Filtering: 4x
Anti Ailiasing: 4x
Settings: all options turned on and set to their highest setting
Framerate:
Idle: (when no one is around) 80-100fps
Medium-Action: (small battles including around 10-20) 80-100fps
Extreme-Action: (big gunfights including around 30-40 people) 50-75fps
------------------------------------------------------------------------------
Computer 2:
Processor: Geniune Intel Pentium 4 2.8ghz (hyper-threading enabled)
Memory: 256MB PC3200 DDR Ram
Graphics Card: Nvidia Geforce 5200FX 128mb (horrible card)
Settings Played at:
Resolution: 1024x768 (monitor on this comp doesnt go higher)
Anisotropic Filtering: 0x (off)
Anti Ailiasing: 0x (off)
Settings: all options turned on and set to their highest setting **however since this card is a DX8 card there are things that are noticeably missing.. things like the reflections on the tiles in the building, and the reflections on guns.. also the reflections on the scopes on some rifles**
Framerate:
Idle: (when no one is around) 80-90fps
Medium-Action: (small battles including around 10-20) 70-90fps
Extreme-Action: (big gunfights including around 30-40 people) 60-85fps
For 9800Pro Owners, Read this:
quote: Here we go:
System
Pentium 4 2.96Ghz 1Ghz FSB
OCZ EL Platinum PC3200 DDR RAM - 4x256MB chips
Sapphire Atlantis 9800 Pro 128MB R350 core
Windows XP Service Pack 2
DirectX 9.0c
Catalyst 4.9 Beta
Game
I play 1280x960 @ 4xAA/16xAF, all settings in CS:S are the highest it allows. I usually have about 4 background applications in the background.
Average FPS: 70
Lowest FPS: 60
Highest FPS: 100
(all numbers are approximate)
Other tested resolutions:
1920x1440 0xAA/16xAF = 30fps average
1024x768 4xAA/16xAF = 70fps average
1600x1200 2xAA/16xAF = 70fps average
Thoughts
Source engine is highly optimized, it never slows down even in intense fights. The FPS actually don't change much between resolutions, it's the AA that makes it change significantly. 1920x1440 is beautiful, but also a bit slow at 30fps. It's smooth, but not as fast as I want it. 1280x960 is an excellent resolution as is 1600x1200.
For FX 5900 Owners, Read this:
quote: Ok guys. The word is in. I have finished playing CS:S on my NVidia FX 5900, and it performed pretty well. I know what you all are waiting for, so I'll cut to the chase.
System Specs
AMD Athlon XP 2000+ @ 1.67GHz
1.0GB DDR ram
NVidia Geforce FX 5900 non-ultra @ 450/949MHz.
800x600
Max Details, No AA/AF: 60 fps, dropping to 40s in smoke.
Max Details, 4xAA 8xAF: 50 to 60 fps, dropping to 30s in smoke.
Med Details, 4xAA 8xAF: 40 to 50 fps.
1024x768
Max Details, No AA/AF: 50 to 60 fps, dropping to 40s in smoke.
Max Details, 4xAA 8xAF: 50 fps, dropping to high 40s in smoke.
Med Details, 4xAA 8xAF: 50 fps, dropping to 40 fps in smoke.
1280x1024
Max Details, No AA/AF: 50 fps, dropping to 40s in smoke.
Max Details, 4xAA 8xAF: 30 to 40 fps, dropping to 20s in smoke.
Med Details, 4xAA 8xAF: 40 fps, dropping to 30 in smoke.
Review
Awesome. When I first loaded up de_dust, I was in awe. The game is simply beautiful. When you buy a Desert Eagle, the sides of the gun will sort of reflect the world. When you're looking straight ahead, it's got a tannish tint. When you look up, there is a sky-blue tint in it. Simply beautiful.
The physics are incredible. Everything reacts the way you think it would. When you shoot an object, the further you are from it, the shorter a distance it flies. Barrels will roll if you jump on top of them while they are on their side. They will fly up if you chuck a grenade under a couple of them. The game is really wonderfully done.
One other graphical feature I noticed was on the glass bottles throughout the map, they will reflect the map. I cannot believe how nice it all looks. You guys will not be let down. Believe me.
Last edited by smash on 08-17-2004 at 07:22 AM
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